According to recent researches, gaming can be used in educational contexts to improve learning processes. In this work, at first serious games are introduced by defining their key features, then their applicability to the music education field will be discussed. Finally, the paper will present a specific case study focusing on real-time solf`ege of scores with frequent clef changes. The resulting pedagogical game, called iClef, has been designed and implemented to run on mobile devices such as the iPhone and iPad.
Serious games for music education. A mobile application to learn clef placement on the stave / A. Baratè, L.A. Ludovico - In: CSEDU 2013 : proceedings of the 5th International conference on computer supported education : Aachen, Germany, 6-8 may, 2013 / [a cura di] O. Foley, M.T. Restivo, J. Uhomoibhi, M. Helfert. - [s.l] : SciTe Press, 2013. - ISBN 9789898565532. - pp. 234-237 (( Intervento presentato al 5. convegno International Conference on Computer Supported Education (CSEDU) tenutosi a Aachen nel 2013.
Serious games for music education. A mobile application to learn clef placement on the stave.
A. BaratèPrimo
;L.A. LudovicoUltimo
2013
Abstract
According to recent researches, gaming can be used in educational contexts to improve learning processes. In this work, at first serious games are introduced by defining their key features, then their applicability to the music education field will be discussed. Finally, the paper will present a specific case study focusing on real-time solf`ege of scores with frequent clef changes. The resulting pedagogical game, called iClef, has been designed and implemented to run on mobile devices such as the iPhone and iPad.Pubblicazioni consigliate
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