The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital system for the knowledge, valorisation and communication of the cultural landscape, archaeological and naturalistic sites along the Tiber Valley, in the Sabina area between Monte Soratte and the ancient city of Lucus Feroniae (Capena). Virtual reality applications, multimedia contents, together with a web site, are under construction and they will be accessed inside the museums of the territory and in a central museum in Rome. The different stages of work will cover the building of a geo-spatial archaeological database, the reconstruction of the ancient potential landscape and the creation of virtual models of the major archaeological sites. This paper will focus on the methodologies used and on present and future results.

The Virtual Museum of the Tiber Valley Project / A. Arnoldus Huyzendveld, M. Di Ioia, D. Ferdani, A. Palombini, V. Sanna, E. Pietroni, S. Zanni - In: Proceedings of the Arqueologica 2.0[s.l] : SEAV (Sociedad Espanola de Arqueologia Virtual), 2012. - pp. 1-6 (( Intervento presentato al 3. convegno Arqueologica 2.0 tenutosi a Sevilla nel 2011.

The Virtual Museum of the Tiber Valley Project

S. Zanni
Ultimo
2012

Abstract

The aim of the Virtual Museum of the Tiber Valley project is the creation of an integrated digital system for the knowledge, valorisation and communication of the cultural landscape, archaeological and naturalistic sites along the Tiber Valley, in the Sabina area between Monte Soratte and the ancient city of Lucus Feroniae (Capena). Virtual reality applications, multimedia contents, together with a web site, are under construction and they will be accessed inside the museums of the territory and in a central museum in Rome. The different stages of work will cover the building of a geo-spatial archaeological database, the reconstruction of the ancient potential landscape and the creation of virtual models of the major archaeological sites. This paper will focus on the methodologies used and on present and future results.
El objetivo del projecto del Museo Virtual de la Valle del Tiber es la creación de un sistema digital integrado para el conocimiento, la valorización y la comunicación del paisaje cultural, arqueológico y natural lo largo del valle del Tíber, en la zona Sabina entre Monte Soratte y la antigua ciudad de Lucus Feroniae (Capena). Aplicaciones de realidad virtual, contenidos multimediales, junto con un sitio web, están en construcción y se tendrá acceso a los museos en el interior del territorio y en un museo central en Roma. Las diferentes fases de trabajo se centraran en la construcción de una base de datos arqueológicos geoespacial, en la reconstrucción del paisaje antiguo potencial y en la creación de los modelos virtuales de los sitios arqueológicos más importantes. Este documento se centrará en las metodologías utilizadas y presentará los resultados presentes y futuras.
virtual reality ; Tiber landscape ; multidisciplinary approach ; integration ; museums network ; GIS
Settore L-ANT/07 - Archeologia Classica
Settore INF/01 - Informatica
Settore L-ANT/09 - Topografia Antica
2012
Sociedad Espanola de Arqueologia Virtual
V-Must.net
Istituto per le Tecnologie Applicate ai Beni Culturali (CNR)
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/208967
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