The physical modeling of complex sound generators is a complicated task. This article demonstrates how to construct an object-based environment for sound generation, whose objects can be individually synthesized and which can interact with each other through the modeling of a potential interaction topology. It shows how this interaction topology can be made dynamic and time varying.

Object-based sound synthesis for virtual environments-using musical acoustics / F. Pedersini, A. Sarti, S. Tubaro. - In: IEEE SIGNAL PROCESSING MAGAZINE. - ISSN 1053-5888. - 17:6(2000), pp. 37-51.

Object-based sound synthesis for virtual environments-using musical acoustics

F. Pedersini
Primo
;
2000

Abstract

The physical modeling of complex sound generators is a complicated task. This article demonstrates how to construct an object-based environment for sound generation, whose objects can be individually synthesized and which can interact with each other through the modeling of a potential interaction topology. It shows how this interaction topology can be made dynamic and time varying.
Settore INF/01 - Informatica
Settore ING-INF/03 - Telecomunicazioni
Settore ING-INF/05 - Sistemi di Elaborazione delle Informazioni
2000
Article (author)
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/191849
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