Technological development, ubiquity of digital devices and the widespread possibility of Internet access have completely changed the way people approach the musical experience, significantly broadening the audience of producers and users of music. These advances make it important to reflect on how technology has changed the way music is taught and learned, and on the new possibilities offered by tangible, large-scale, augmented, and virtual reality interfaces. The purpose of this chapter is to systematically analyze and discuss digital learning materials explicitly conceived for a wide pedagogical area known as computer-based music education. In order to catch the aspects of heterogeneity on one side, but also, on the other side, make some relevant clusters emerge, the authors introduce a multidimensional classification schema. In particular, the proposed taxonomy considers the axes of cognitive approaches and methods, learning goals, categories of end users, implementation technologies, interfaces, and intended school types and levels. Finally, the most significant trends and practices are evaluated in order to introduce innovation in music education curricula.

A Multidimensional Taxonomy of Digital Learning Materials for Music Education / F. Avanzini, A. Barate', L.A. Ludovico, M. Mandanici (PERSPECTIVES ON EDUCATION IN THE DIGITAL AGE). - In: Pedagogies of Digital Learning in Higher Education / [a cura di] L. Daniela. - Prima edizione. - London : Routledge, 2020 Jun 03. - ISBN 978-0-367-89483-2. - pp. 88-103

A Multidimensional Taxonomy of Digital Learning Materials for Music Education

F. Avanzini;A. Barate';L.A. Ludovico;
2020

Abstract

Technological development, ubiquity of digital devices and the widespread possibility of Internet access have completely changed the way people approach the musical experience, significantly broadening the audience of producers and users of music. These advances make it important to reflect on how technology has changed the way music is taught and learned, and on the new possibilities offered by tangible, large-scale, augmented, and virtual reality interfaces. The purpose of this chapter is to systematically analyze and discuss digital learning materials explicitly conceived for a wide pedagogical area known as computer-based music education. In order to catch the aspects of heterogeneity on one side, but also, on the other side, make some relevant clusters emerge, the authors introduce a multidimensional classification schema. In particular, the proposed taxonomy considers the axes of cognitive approaches and methods, learning goals, categories of end users, implementation technologies, interfaces, and intended school types and levels. Finally, the most significant trends and practices are evaluated in order to introduce innovation in music education curricula.
music; learning; teaching; education; computer; technology; multidimensional taxonomy
Settore INF/01 - Informatica
Settore M-PED/01 - Pedagogia Generale e Sociale
3-giu-2020
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
ch_05.pdf

accesso riservato

Descrizione: pdf
Tipologia: Publisher's version/PDF
Dimensione 626.73 kB
Formato Adobe PDF
626.73 kB Adobe PDF   Visualizza/Apri   Richiedi una copia
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/742780
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 4
  • ???jsp.display-item.citation.isi??? ND
social impact