Often the ownership of the information exchanged in IoT environments is protected by watermarking. Violations are tracked by enforcing, at a cost, a watermarking verification procedure. Due to this cost and other practical limits, the procedure cannot be exhaustively applied to all the information exchanged: this limit can be exploited by malicious agents. In this work, we model the watermark falsification and the watermark verification process, under classical Game Theory assumptions, as a three-player inspection game: the players are the legitimate owner of the information, or licensee, the potential illegitimate holder of the information (the peers) and an inspector. We compute the rate of violation of the rule and the rate of inspection at equilibrium. We also compare the game with similar three player inspection games and show that, under the adopted assumptions, the two peers do not have any incentive in setting up a coalition.

A Watermark Inspection Game for IoT Settings / G. Gianini, C. Mio, L.G. Fossi, E. Egyed-Zsigmon - In: 2019 IEEE World Congress on Services (SERVICES)[s.l] : IEEE, 2019. - ISBN 9781728138510. - pp. 29-34 (( convegno World Congress on Services (SERVICES) tenutosi a Milano nel 2019 [10.1109/SERVICES.2019.00020].

A Watermark Inspection Game for IoT Settings

G. Gianini
Primo
;
C. Mio
Secondo
;
L.G. Fossi
Penultimo
;
2019

Abstract

Often the ownership of the information exchanged in IoT environments is protected by watermarking. Violations are tracked by enforcing, at a cost, a watermarking verification procedure. Due to this cost and other practical limits, the procedure cannot be exhaustively applied to all the information exchanged: this limit can be exploited by malicious agents. In this work, we model the watermark falsification and the watermark verification process, under classical Game Theory assumptions, as a three-player inspection game: the players are the legitimate owner of the information, or licensee, the potential illegitimate holder of the information (the peers) and an inspector. We compute the rate of violation of the rule and the rate of inspection at equilibrium. We also compare the game with similar three player inspection games and show that, under the adopted assumptions, the two peers do not have any incentive in setting up a coalition.
watermark; IoT; inspection games; game theory
Settore INF/01 - Informatica
Settore ING-INF/05 - Sistemi di Elaborazione delle Informazioni
2019
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
2019 - Gianini - A Watermark Inspection Game for IoT Settings - PUBLISHED VERSION - 08817109.pdf

accesso riservato

Tipologia: Publisher's version/PDF
Dimensione 117.46 kB
Formato Adobe PDF
117.46 kB Adobe PDF   Visualizza/Apri   Richiedi una copia
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/675239
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 3
  • ???jsp.display-item.citation.isi??? 2
social impact