New communication technologies can be used in the design of multimedia communication artifacts to support the early stage of a creative process: the heuristic project. In this work we give a proof of concept of an application addressed to a specific kind of heuristic project: given the logical sequence of episodes of a narrative, the fabula, the goal is to obtain different plots expressed in multi-modal language. The case study is provided by the task of transposing a written synopsis to the multi-modal language of a movie. We adopted the semiotic theory of Greimas to analyze the narrative and reveal its deep structure. The application enables users to interact with this structure in order to simulate and anticipate the effects of meaning resulting from their manipulation.

NARTOO: a tool based on semiotics to support the manipulation of a narrative / M.A. Alberti, D. Maggiorini, P. Trapani - In: Crosign 2002 proceedings : 2nd Conference on Computational Semiotics for Games and New Media, 02–04 September 2002, Universität Augsburg / / [a cura di] E. André, A. Clarke, C. Fencott, C. Lindley, G. Mitchell, F. Nack. - Augsburg : University of Augsburg, 2002 Sep. - pp. 7-13 (( Intervento presentato al 2. convegno Computational Semiotics for Games and New Media (COSIGN 2002) tenutosi a Ausburg (Germany) nel 2002.

NARTOO: a tool based on semiotics to support the manipulation of a narrative

M.A. Alberti
Primo
;
D. Maggiorini
Secondo
;
2002

Abstract

New communication technologies can be used in the design of multimedia communication artifacts to support the early stage of a creative process: the heuristic project. In this work we give a proof of concept of an application addressed to a specific kind of heuristic project: given the logical sequence of episodes of a narrative, the fabula, the goal is to obtain different plots expressed in multi-modal language. The case study is provided by the task of transposing a written synopsis to the multi-modal language of a movie. We adopted the semiotic theory of Greimas to analyze the narrative and reveal its deep structure. The application enables users to interact with this structure in order to simulate and anticipate the effects of meaning resulting from their manipulation.
Structural Semiotics ; Narratology ; Multimedia Communication Artifacts.
Settore INF/01 - Informatica
set-2002
http://www.cosignconference.org/downloads/papers/proceedings_cosign_2002.pdf
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/39342
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